This is a small guide to help you get started with some basic commands and even a useful tidbit here and there. Anything in bold is a command, and anything in bold italics should be replaced by something. I also use myself in each of these examples. Just replace my name with your own. This document was originally created by Verdax from the Lady's Cage, and then revamped by myself. |
CommunicationsThe first thing most people want to know how to do is to talk to others. This way, they can communicate and solve any further problems that might arise. Also, it's tough to role-play when you can't talk. ‡) say message - The "say" command can only be used to someone else in the same room, or, in certain circumstances, to someone in an adjacent room. Don't worry to much about the latter, it won't happen too often. Example: Typing "say Greetings everyone" lets everyone see the message "Trinity says, "Greetings everyone"". pose action - The "pose" command can be replaced by a ":" if you want. It makes you perform an action. Example: Typing "pose waves to Verdax" lets everyone see the message "Trinity waves to Verdax". page player=message - The "page" command can be replaced by a "p" if you want, and the "player" portion can be replaced with their Alias (see below). It pages someone with a message, no matter where they are. Typing page message sends the message to the last person you paged. The ":" command works here, too. Many people dislike paging, because they find it annoying. Example: Typing "page ver=:waves to Verdax" gives Verdax the message "From afar, Trinity waves to Verdax". @chan/on channel - This command lets you join a channel. A channel is kinda like a chat room that follows you around as you explore Sigil. It's considered to be OOC (out of character). The most useful channel would probably be the "Public" channel. Example: Typing "@chan/on pub" gets you onto the Public channel. +channel message - Typing this in lets you communicate on one of the channels you've joined. Acts similarly to a "say" command. Example: Typing "+pub Hello Skypti" lets others see the message "<Public> Trinity says, "Hello Skypti"" +channel :action - Typing this in lets you perform an action on one of the channels you've joined. Acts similarly to a "pose" command, but you have to use the ":". Example: Typing "+pub :waves to Megohm" lets others see the message "<Public> Trinity waves to Megohm" | ||||||||||||
InformationHow to find things out about your surroundings and other people.
look object - This lets you see a description of a person, room, or object inside the room you're currently in. You can just use "look" to view the room you're in, you don't need its name. It triggers the @desc. You'll also be shown what that person is carrying. Example: Typing "look Jerum" gives you the message....
@desc object=description - Can only be used on something you own, whether it's you, an object you made, a room you made, or whatever. It is triggered when someone types "look object". Example: Typing "@desc me=You see a young woman, wearing a dark gray cloak, black leather gloves, and midnight black clothes with a white rose pinned to the top left of her shirt. She has pale white skin, pure white pupilless eyes, elongated ears, and flowing blood red hair to about her mid-back. She carries a black metal staff in her right hand, and when she moves, it is quick and fluid, as if every movement has a purpose." gives you the message "Trinity/DESCRIBE - Set." And if others type "look Trinity", they'll see
+finger character - This command lets you look at someone's stats. Not typical AD&D stuff like Strength, or Charisma, or whatever, but things like Full Name and Faction. Example: Typing "+finger Skypti" gets you onto the info
&variable me=message - Typing this in lets you set any of the variables in your +finger information. The acceptable variables are &FULLNAME (Your character's full name), &RACE (Your character's race), &FACTION (Your character's faction), &ALIAS (Your character's alias, which makes things like paging easier), @SEX (Your character's gender), &POSITION (Any position you might have, from Planewalker to Factor to Fiendish Overlord to Shopkeep), and "E (Something your character might say). Example: Typing "&POSITION me=Lady's Servant" sets it so my +finger information lets everyone know I'm a Wizard (and therefore, not a player character). +sense - Lets you know if there's a portal nearby. Very handy. The trouble is finding out the gate key. ‡) WHO - This nice, simple command lets you know who's currently online. Please note it must be in capitals. Another command that does almost the same thing but looks nicer is +who, which does not have to be in capitals. Take your pick. | ||||||||||||
NavigationHow to move around in the Cage. direction - Almost every room you'll come across has exits. They usually appear after a room description. The easiest way to use these exits is to type in the letter in brackets immediately preceding the exit name. Example: If the exit listed is "(F) The Fortune's Wheel", typing "F" will take me into the Fortune's Wheel (a great tavern to meet other players!)
enter object - Some objects will be able to be entered. You may still perform actions while inside the object. Example: In the Civic Festhall's Ren Hall, typing "enter stage" will yield the result "Ren Hall's stage, holding scenery that can change from the caves of Pandemonium to the isle's of Ooze, and magical smells and sound to accompany them. Currently the stage depicts: +time - Gives you the in-character time and date in Sigil. QUIT - Once again, note that this command is all capitals. This disconnects you from the MUSH. This is proper etiquette, as opposed to simply closing your Telnet window. You can do that after you QUIT. | ||||||||||||
LeftoversSpiffy tricks to try and side notes. Here's Lookin' at You, Kid - This is pretty easy, but it comes in handy if you're paranoid like me. Type in "@ADESC me=@pemit me=* %n just looked at you. *". @adesc is like @desc, but instead of a message, is an action or series of actions. "@adesc me=" means "trigger this when I'm looked at". "@pemit me=" means "privately emit the following message to me". "* %n just looked at you. *" is pretty self=explanatory, except for the %n. The %n gives you the name of the enactor, or the person that caused the action to be taken. In this case, the person looking at you. So, if Megohm typed: "look verdax", I'd see "* Megohm just looked at you. *". Take Command - Want to make your own commands? Here's how! But first, ask a Wizard to set your NO_COMMAND flag off. The Wiz might not do this because they don't want you to use commands. That's their perogative. No getting bitter here, they have their reasons. Type in "&CMD_WAVE me=wave *$:pose waves to %0". "&CMD_WAVE" is just what we'll be calling this command. "me=" means you're setting this on yourself, although you can set it on anything you own. "wave *$:" means "the following will be activated whenever I type the word wave and something else". "pose waves to %0" is again, pretty self-explanatory, except for the %0 sign. That just refers to the word immediately following the word wave. So, if I typed: "wave Skypti", everyone would see "Trinity waves to Skypti". Neat, hunh? Okay, this isn't a neat trick, but this is something to remember. Never abuse any of these things. If you're being annoying, stop it. Don't be insulting unless you keep it entirely in character and everyone understands that. If you want something like your NO_COMMAND flag removed and a Wizard won't do it, leave it at that and don't pester them. Don't beg a wizard for any neat powers, because you won't get them. We'll typically follow the "Three Strikes You're Out" rule, so please behave. Thank you. And have fun! ‡) |